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Enclave (PC) - Easy Dark side 0:30:47 - Nicolas Deußer

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Enclave (PC) - Easy Dark side 0:30:47 - Nicolas Deußer


Publication date 2007
Topics Enclave
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Speed run of Enclave's Dark side on easy difficulty in 13 segments appended to one file, completed on February 28 2007. Available in five versions: low/normal quality DivX, and normal/high/low quality H.264 MPEG-4.

Author's comments:
There are some things I have to talk about before you begin watching. These you can find in the Commentary of the Light Run. I thought its useless when I repeat them, so I skip them this time.

I only want to give out the thanks, first to the great SDA - Team and second to my friend Joerg Runge, who helped me in recording this run (too...).

Okay folks, lets begin with some words about the difference between the Campaigns: The Dark Campaign is designed more complex and more difficult, but nearly all Levels are shorter. The Enemys come more frequently and there is less easy money, so its really rough, from the beginning to the End. Erm, not really to the end, the 2 last Missions are a piece of cake, but the 3 before them really give you the creeps. Also, there are some missions which have the same Map as Missions from the Light Campaign, I will name these when we come to them. So lets begin, shall we?

* Mission 1, Zuranas Crystal (Zuranas Mansion)

Character: Assassin

[Equipment]: No Equipment

[00:50] I get the Equipment primarily for the money, I just need to attack once in this levels, so I would only need one weapon. Btw, my mission is to break into the Mansion of good 'ol Zurana (yeah right, the he/she/whatever Monster I killed in the Light Campaign with the Staff of Evil Overlord Destruction. I think in the past he/she/it was a Warlock/old Hag/Daemon Summoner or something like that). And your "Mission Commander" is...Mordessa, the General of the Evil Army with the...unsubtle female Atrributes...back to topic...
[00:57] The whole mansion is full of traps, this was one of them. I could walk through it cause it isn't lethal, but I do this later in the Mission just for style
[1:21] Okay, bad shot, but I didn't want to kill him, just to...scare him, exactly. Scared Skeletons are no threat. Believe me.
[1:58] Ahh, shut it...
[2:09] This is the moment of the one shot in the mission which is necessary for completion

* Mission 2, Kill Marcus (Celadia Village)

Character: Assassin

[Equipment]:
Shortbow 25
135 Misc Arrows
120 Burst Arrows 30
10 Fire Arrows 15
5 Sniper Arrows 10
--------------------------------------------------------------------------------
Total gold left 35 / 115

[2:53] One of the coolest Missions in the Game, killing the Merchant who you protected earlier in the Light Campaign, I love it.
[3:00] I start laying arrows on my bow for later use, first 8 Burst Arrows (which are finished now) then 8 Fire Arrows. I really like the bow-shooting-system in this game
[3:11] I could have killed in the time the bomb was burning at least 3 of the enemys, but I didn't do it for 3 reasons:

1. The time refilling the Arrows on the bow would take me too long

2. The Enemys here help me killing Marcus later, cause they are standing in his way

3. I can show some cool dodge move. This is important, cause later I screw up pretty much and I wanted it to still look cool (uhh, bad grammar...)

[3:17] I let me some time with aiming, because I wasn't in a hurry, and the shot had to be exact.
[3:25] Now back to screwing up: While escaping Marcus didn't get away well, so I am really short behind him. I change to the fire arrows to puncture his back, so lets see what happens:
[3:27] Uh wow, what a shot...8 Arrows, ALL miss him. I incinerate a Fire Wall before him, but he has more fear before the assassin. Yeah, the Black Clothes are really scary. But now my second mistake:
[3:30] The Sniper Arrow misses him by 15 centimeters, I think (yeah, I use the metric system. It should be around 6 inches). This is not really a problem, this arrow missed everytime...but it was worth it. But now to my third mistake:
[3:35] I don't know why I tried it on the left side. Everytime he blocks the left side this stupid turd, and I can only pass on the right side. Why am I doing this? Hell...
[3:38] And now the killing blow, I shot the 8 Burst arrows and it kills him. What a shot. You might ask yourself now: "Why did the idiot with the stupid name let his crescendo of lameness in his speedrun?" The answer is easy: It costs me no more time, than if the fire arrows hitted and killed him 10 Seconds ago. And my Nickname rules!

* Mission 3, Surprise Attack (Ark Moor)

Character: Berserker

[Equipment}:
War Hammer 100
Spiked Shield 100
--------------------------------------------------------------------------------
Total gold left 115 / 315

[4:10] In this Mission you have to drive back the Ancestor Attackers on the bastion of Mordessa. It is some kind of going in the opposite direction than with the Light Mission here. I took the Berserker, he is slow but takes a lot of beating. At the beginning I collect some Gold and a Potion. You have to wait some seconds, so I try to use my time creatively.
[4:42] Here you have to kill only the dude with the crossbow to open the door, but I screwed it up and it took me some more time, cause the other guys got very...close. But see for yourself.
[5:51] Had to get some Gold (Blue Crystal] to boost my finances. And, if you hadn't noticed the funny detail yet, the big fella has some mushrooms hanging at his right side of his belt. As I first realized it I only thought: WTF?!? For the Magic Mushroom Trip between the Missions or what? lol
[5:55] Have to deactivate a trap to get outside
[6:43] I destroy the wooden planks and kill the roman ancestor to get the sorceress more convinced to join my cause. I can really need her, so I had to take the problems out of her way
[6:53] I am running before her. I make myself ready for fighting while she runs behind. And then she says: "Come WITH me" argh, women...
[7:15] This fight didn't work out as I planned, so I decided to get the attention of the sorceress on Alecto. For this I started attacking the stupid bow man, who was bombarded by the sorceress.
[7:31] Oh yeah, I kill the stupid roman and the sorceress hits me with a fireball. Under this circumstances I cannot work. I choose to jump!

* Mission 4, Mansion of Dreams (The old Mansion)

Character: Assassin

[Equipment]:
Composite Bow 150
160 Misc Arrows
120 Burst Arrows 30
20 Fire Arrows 30
10 Grenade Arrows 60
10 Sniper Arrows 20
2 Health Potions 300
--------------------------------------------------------------------------------
Total gold left 30 / 620

[07:48] Ahh, the Mansion of Dreams Trilogy. Three Missions, one Mansion, one Tome, three different Characters...and two Arch Wizards who get creamed. Sounds like fun, doesn`t it? First two Headshots on the Nightcrawlers. Man, I hate these things. But in this mission they are harmless compared to their appearance in Mission 6. But to that later.
[7:55] Don't go the stairs, cause a Nightcrawler would jump down and attacks me. Its better to kill him later.
[8:17] This is the Goblin who will join my cause after this mission. He has the Key to the front door, so I escort him to it. Unfortunetly I cant kill him (no friendly fire with the baddies? Unrealistic, Starbreeze,unrealistic...)and it would take to much time to let him be killed, so I just walk with him.
[8:56] I changed to Sniper Arrows for 2 Reasons:

1. There is a bug in the game, when you have some arrows laying on your bow and drink a potion then they will be reseted. But only if they are currently equiped. So if I equip the Sniper arrows nothing will be resetted.

2. I plan to use them in some moments.

Btw, the Spiral Key is needed for the end of this mission.
[9:05] The way across the roof is longer, but I take it for more money. In the left door here btw is the first Map to a secret Mission
[9:26] The Wizard is invincible till you kill the skeletons he is about to summon. I shot the sniper arrow to get his attention, and now I change to Grenade Arrows (yeah, the Assassin is a real Gadgeteer)
[9:43] So, first shot with the 8 Arrows: Missed almost completely. Now the 8 Fire Arrows:
[9:44] Darn it...I suck
[9:57] Better late than never... But the next Wizard fight in this room will be really great, I promise!

* Mission 5, The Guardian (a twisted reality)

Character: Goblin

[Equipment]:
Dwarven Axe 300
Round Shield 200
2 Health Potions 300
--------------------------------------------------------------------------------
Total gold left 175 / 975

[10:29] First time with the Goblin. Nice and fast character, I like the little fella with the funny ears. Here I give you a little peek of the boss of this stage: The somewhat-magic Dragon something...
[10:36] To open this barrier you have to collect a blue crystal. Isn't that cool? I want more of these Mansions in the Tome...in the Mansion.
[11:22] Okay, difficult jump when the game is not running on the normal fps...but all for the viewers.
[11:57] As I recorded this run I wasn't using my own mouse, instead the one from my friends Computer, on which I recorded. Don't get me wrong, it isn't a bad mouse, but mine is far superior. So, please forgive the crappy aiming.
[12:24] Huh, that was close.

* Mission 6, The Escape (The Mansion of Dreams revisited)

Character: Sorceress

[Equipment]:
Tears of Corrosion 750
1 Health Potion 150
Light Armour 500
--------------------------------------------------------------------------------
Total gold left 90 / 1490

[12:35] I took the Sorceress for 2 specific reasons. The first one you will see any second.
[12:38] Yes, it is him: Zale with the Earth-Staff, dammit. I bet some really good looking guy helped him find it...but back to topic: One of the reasons for picking the sorceress was this fight. The Boss fight of this Mission is on the Beginning, so I had a ready-to-fight-immidiately character. It would have taken to long to shuffle the arrows, so no Assassin. I could have taken one of the Melee dudes with the big Axes/Hammers, but melee attacks against a magician with the Earth-Staff are suicide. So I decided for a mage duell, me with the Tears of Corrosion Staff. Very Powerful at this level, and it poissenes quite well. The Second Reason you see later...ahh, Lethal Weapon 1 on TV, brb
[12:44] HOLY MOTHER, I killed him never THIS fast. After this I got super cautious.
[12:56] And here the second reason for taking the Sorceress: Her staff is glowing in the Dark. This is great for this part of the stage, cause normally you have to use a torch, and the other characters are handicapped by that. The Melee Fighters cannot use their shields and the Assassin can't use her bow. I think the region is too complex to go through it blindly (at least for me...), so I took this opportunity. Oh, and you recall the Nightcrawlers which I mentioned would come in this mission at Mission 4? Wait for it...
[13:24] Have to take this money, and the Crystal before, also it costs much time. Uh yeah, and the next Chrystal is also important.
[13:58] Stupid Nightcrawlers, I have to use the defense features of the staff to get rid of them.

* Mission 7, The Plateau (Aylewoods)

Character: Goblin (Till the Rest of the Run)

[Equipment]:

Battle Axe 500
Blade Shield 300
Dwarven Crossbow 150
10 Poison Bolts 100
3 Health Potions 450
Light Armour 500
--------------------------------------------------------------------------------
Total gold left 15 / 2015

[14:46] I kill this Huntress, because she has Sniping Arrows, and this is really annoying. By the Way, the objective of this Mission is to find the Teleporter on top of the plateau, which ports you near Jassindra, the Princess of Celenheim. Mordessa want to sacrifice her to Vatar, you know, the guy who ugs in the ugly. If you have played the Light Campaign (or watched my Speedrun) you had seen Jasindra been sacrificed in Ark Moor. But that is another story told...erm...before.
[14:49] Little boost from the bolt of the Gnome, very helpful.
[15:00] Implementing him a Poison Bolt, so he's quite now. Ah, and I collected the first Diamond in the Dark Run. And it is not the last!
[15:13] Stupid Templers...this is the reason why I hate Paladins and order knights (hmm, sounds a bit sloppy in english...I mean knights who fight for a religious sect or order, like the Templars between 800 and 1000 anno domini), they can fight and have the cover from above, but they are dumb as a bucket full of sand. I swirl a bit with my axe around and they are unable to attack me. They were 3 against 1! I can't make it more easy for them. This is the reason why I earlier bashed upon the AI in the comments of the Light run, its very...pending.
[15:28] I got at least one time too often killed by this friggin' Huntress. This time she was a bad shot.
[15:30] I equipped the crossbow with the poison bolts to give the Gnome up there something to chew, before he gets bad ideas. The Bomb he throws is scripted although.
[15:36] Ahh, money makes the Weapon Arsenal go round...the crumbling you here are these ruin walls that fall apart. Don't know why, but I think (Warning, stupid joke alert!) the reason is Sam Fisher, cause he blows out candles in Splinter Cell: Chaos Theory. Chaos theory, you get it? Okay, bad joke...but it was a nice game.
[15:50] Ahh, hit the druid before she materialised, bad programming. It is important to keep her under supression with my attacks, because she is about to summon an earth golem, who is really annoying. Also he would smack the crap,outta me. So I decide to give her some nice hits. Unfortunately she fells of the cliff, which is not perfect but okay. Max 3 seconds lost.

* Mission 8, Capture Jasindra (The Cabin)

[Equipment]:
War Axe 650
Chaos Shield 400
Heavy Crossbow 350
150 Misc Bolts
120 Bolts 60
30 Poison Bolts 300
3 Health Potions 450
Light armour 500
--------------------------------------------------------------------------------
Total gold left 20 / 2730

[16:20] A little shot of bolt Poison scatters the enemy group, cause there AI script changes to "under fire" so its easier for me to get around them
[16:36] first time this sucker blocks my way...but after all I had a really good time with this Mission, so I let it in. And you see by the way why its important to have a shield around, because even I didn't press to right mouse button to shield me, it blocked a whole volley of arrows.
[16:55] picked up the key for some extra cash later
[17:16] In one attempt before this, I shot the Knight right in the face with my crossbow. I died after that, but that was really a great shot. This one wasn't so good, but it sufficed
[17:22] darn overleaping polygons...I hate it when that happens in games. Sign of bad level construction.
[17:27] here I use the rusted key to get the red gem. Also I go up the stairs to finish of the damn Hunter, who would be a real troublemaker later.
[17:53] "Picked up Princess Jasindra" I love this one, could be out of a Monkey Island game, or Simon the Sorcerer

* Mission 9, Outpost Siege (Iellon Outpost)

[Equipment]:
Great Axe 750
Thorn Shield 500
Repeating Crossbow 750
30 Poison Bolts 300
4 Health Potions 600
Light Armour 500
--------------------------------------------------------------------------------
Total gold left 70 / 3470

[18:18] And this Map you have allready seen if you know the Light Campaign. Ah yeah, and sorry for my crappy Catapult Shooting. But I hitted the Points I needed to burst. And the Gate fall with the first shot.
[18:55] Ahh, second Diamond. Very important for the Items for the 2 next Missions
[19:40] I don't finish this Gnome off, but I get him later, I promise.
[19:50] Rescuing the Lich to distract enemys. But only for 1 or 2 seconds...but better than nothing.
[20:29] Okay, the fight was lame, but THIS attack on the wizard...come on, it's cool.
[20:38] You have to touch the handle for these two to appear. Only the knight has the key, the Huntress can live (she is also a bad shot...as you can see)
[20:48] Ah, the Gnome is back...sry buddy, no time for you now, I first must take the wizard.
[21:20] You see a green gem here, but I skip it. It's a trap, and I don't want it to snap.
[22:08] and after all the Gnome gets spanked. One less for the good side.

BTW, this Mission is a perfect example for the Good vs. Bad Movies, Novels and Games always screws up. The Good need everytime some "Higher Powers" to win the game. Luke Skywalker used the force and a Lightsaber, the dudes from LotR destroyed the One Ring (and the stupid Sauron didn't even GUARD the fu****g Volcano...when I had only one place where my biggest weapon, to which I am also bound, could be destroyed it would be better guarded than my treasure rooms. The stupid sucker deserved to die...), here they need the Earth Staff and an old hell of a wizard, who wants peace so desperately that he throws away all his morals and bows before the queen of Celenheim. And the evil has military dominance far too often. You see it, they needed only ONE Goblin to take out the entire Outpost. Only one of us walks away.

* Mission 10, The Great Wall (The Fortress)

[Equipment]:
Shatter Axe 900
Ancient Scutum 900
Repeating Crossbow 750
50 Poison Bolts 500
4 Health Potions 600
Light Armour 500
--------------------------------------------------------------------------------
Total gold left 40 / 4190

[22:24] Okay, the Fortress with the great wall, the second hardest Mission in this Campaign. You see, even in the beginning I am under suppression fire. And the front door isn't even an entrance.
[22:39] Bunny hopping in the water makes it really easy to get through it fast.
[22:43] In the far left corner would be a key to a secret Level Map
[22:59] I got lucky this time, the Archers behind the Wall didn't hit me. I forgot that the shield is important at this moment.
[23:04] One of the favorite scenes in this run, 2 Hunters sitting on the floor with enough Ammo to bring down a Space Cruiser, and look how easy you can trick them...!
[23:06] It would be far cooler if the two would kill each other with their shots...
[23:19] Just grabbing some money for the next Mission
[23:26] Annoying scene, the little "plattforms" to stand on use your Quake skills, while the Archer just pisses you off. Not easy.
[24:00] My Archer skill is tested again, but I fogot that I just collected some normal bolts, but I wanted to use poison bolts. Darn...
[24:05] And again, some good hidden treasure.
[24:46] Ah, Ehrick the...Commander or what? The primary objective, has to be neutralized. But he isn't the problem, its these Hunters up there.
[25:00] One of my moves, the only situation where I could use it. I start drinking a potion and jump on the ladder, so the drinking animation is interrupted. It will continue when I jump off the ladder again. So I get a health bosst when I am up there. Charming idea, isn't it?

* Mission 11, Ungard Mines (The old Mines)

[Equipment]:
Axe of Slaying 1500
Thorn Shield 500
4 Health Potions 600
Medium Armour 2500
--------------------------------------------------------------------------------
Total gold left 65 / 5165

[25:32] I skipped the Cutscene. For those who doesn't know the game: I push the Lore down. It destroys all in its way.

This Level is by the way the most difficult in this game. Very long, full of Archers and in this speedrun with this bad equip (I use a thorn shield...just because the Medium Armour is so expensive (2500 ?!? Are these Armour Smithes totally NUTS?) and I really need the 4 Health Potions and the Axe of Slaying).

[25:55] First part of the bomb I need to blow up the bridge.
[26:20] This scene is very buggy. I had some really carppy moments here. You see, I need the flint for the bomb from the Gnome, so I have to wait. But sometimes the dudes stand in the air while waiting for the lift to get down, or I get near them and I got killed out of the blue. Really messy...
[26:30] Bug again...first I wanted to restart, but I made it through and had a pretty good time after all. So I kept it in the vid.
[27:04] I have to kill the Gnome, because later I have to get a key from a Gnome with the same equipment (meaning: he looks the same) so I killed this one just to get not confused.
[27:35] I attacked nearly all Archers, but I skipped the Wizard. Not worth the trouble.
[27:40] Funny bug, cause I skipped the cutscene the model-animation is stuck. So the Goblin look like Michael Flatley, hilarious (for those who don't know him: http://en.wikipedia.org/wiki/Michael_Flatley , but don't get me wrong, I can't stand the guy...)
[28:43] After all I could have skipped this gem...the 2 next missions are absurd easy. Ah, what the heck...

* Mission 12, Mordessa (Ur-Annon Island)

[Equipment]:
Axe of Slaying 1500
Ancient Scutum 900
4 Health Potions 600
Medium Armour 2500
--------------------------------------------------------------------------------
Total gold left 560 / 6060

[29:08] Mordessas Winter Residence is very well guarded...by blind orcs who wouldn't even hit the ground when you throw them out of a plane. Easy in, easy out.
[29:25] The queen of steel corsetts with her staff of evil looking now gets a beating. Easy battle.
[29:31] Dunno why the soundfile of her last words wasn't played. Shes quite a charmer, and her last quote is not really bad.
[30:07] I snapped a little peak on Vatar in, just for seeing him once in this campaign.

* Mission 13, Celenheim (Celenheim Castle)

[Equipment]:
Axe of Slaying 1500
Enchanted Shield 1500
5 Health Potions 750
Medium Armour 2500
--------------------------------------------------------------------------------
Total gold left 660 / 6910

[30:54] So, great boss battle, against the Queen and her 6 Wizard/Servants/Honour Guards/whatever. They make some decent damage, but with one good hit they fall.
[31:24] Hah, this was just a copy of the queen. Nice idea, but not creative enough for the best Warrior of Vatar.
[31:33] The Symbol on the floor is the Starbreeze Logo btw.

So, its finished. Thanks for watching the whole thing, and especially for reading the Comments, means much to me.

I hope you enjoyed my little fight for unjustice, dishonor and...speedrunnnig. I think of making some other projects, like one day a 100% run on Enclave. and there are also numerous runs on other games I like to be done, like Jagged Alliance 2, XIII (I think theres one in progress...), Painkiller, Battle Isle 3 and so on... .

Stay tuned for my future Runs (if any... =) ).

This is Kahless_GOA, cya all.

Ah, and hear the Audio Comment. It's my personal note and an idea for future speedrun projects.

Credits

Encoded by Nate.

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